Starsector fps cap. Tackywheat1 • Shields are for the weak • 4 yr. Starsector fps cap

 
 Tackywheat1 • Shields are for the weak • 4 yrStarsector fps cap  « on: October 21, 2020, 07:50:06 PM »

Features. 5. While these ships can be absolutely devastating in the right hands, they tend to be a bit less punchy and durable than their larger cousins. So I'm getting FPS drops on the overworld and in battles. del-ra. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. High HZ slightly reduces population growth and increases maintenance. Low-tech ships need a certain number of gunboats to keep pushing. Pilot with helmsmanship is the obvious one that comes to mind, 10%. json file to improve your game experience. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. And is 20% in v0. : The more DP your entire fleet has, the more you get to deploy. on Today at 04:26:09 PM Modding Resources. Open that sucker in a text editor like Notepad. 3. the discord server also has a page for the basic enhancment mods. Removed skills changes. 0. Find your starsector root directory (by default it's likely C:/program files (x86)/Fractal Softworks/Starsector and find the folder named mods The best place to find specific mods for the game is. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. json: High dynamic range display (HDR)GiveMeNews. Game caps at 144 fps even when changing json settings. 1: Get Notepad++Step 2: Navigate to. Overhauls. They really feel part of the Starsector lore as a smaller corporation-type faction !AxtheCool • 4 yr. 47K subscribers in the starsector community. . orgil-sf • 4 yr. Uploader: TheTartiflette. SpaceMarine_CR. 03. Reply reply Getting Started. if you have only phase ships in your fleet your fleet become almost unspotable and can smuggle into even major worlds. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. 1aTrying out the Realistic Combat Mod 1. Afterwards when you get back to the station you repair them all for free. 1 / 2. Alternate “Fast” version does the same, but doubles levelling speed while halving Story Points per level. Go to your starsector install and rename the jre folder to jre7. Game caps at 144 fps even when changing json settings. On the campaign map, if the game is paused after pressing either ESC. firing two drops it down to 9, and there's no way I'm not firing both barrels. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. 5. goto starsector core > data > config and look up "maxShipsInFleet". For slow ships that like to stay at the frontline for extended periods of time, vents are better. Add a Comment. Although when battle is closer in terms of fleet sizes you will get around 250. Data below is tested on unmodded Starsector, consider that mods may and will cut out additional FPS depending on the mod amount. You can have absurdly large sectors that are extremely dense with starsystems if you completely disable hyperspace storms. Enjoy! So long story short. Broad-Kangaroo-2267 • 5 mo. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. impl. Re: Vram low message, but otherwise fine. 4) 1080p. xedralya. 6 units of supplies. Programming wise this should be relatively easy quick fix while making player "know" what they're up to. Starsector - Waste no part of the Buffalo II [Preorder Alpha] Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Open up "campaign. k1llerk1ng. I play on linux, on a pretty big host and I regularly encounter small freezes (during combat, mainly) and FPS drops, down to 15, while traveling in-system or in hyperspace, especially if I speed up time. Yes, title is correct. You can also edit the settings. Previously in the “Best AAA Games” post, I had explained why space exploration games are getting much-needed attention. Though it is in-development, you can purchase Starsector now at a discount to gain access to ongoing builds. After each step, check to see if the problem is gone: 1. Combat Readiness (CR) is a general measure of a ship's logistical status. Allocate sufficient memory in for Starsector with mods. GraphicsLib. I get questions all the time across multip. json. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. ago. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". Starsector > Bug Reports & Support > Unexpected Low Performance . I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. Through Windows settings change power settings to. Work your way to phase coil tuning (you get that by lvl 4). - Change Starsector version to 0. GraphicsLib is a mod package containing numerous graphical improvements, including a variety of effects plugins, a dynamic lighting engine, and a screen-space distortion shader. I wouldn't mind smaller, fewer fleets. To download notepad+, you can just go into your program files 86, fractal softworks, starsector-core, data. This controller adapter delivers on-the-fly button mapping with full. . 30. 4 every level, and once you hit max level you get them as you continue to accrue XP. From what i've seen you can use at least 142 mods at a time (the game might crash from time to time) 2. "fps":144, You'll need a reasonably beefy machine as I get CPU bound quite quickly. I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. 3. Open starsectorstarsector-coredatahullmodshull_mods. Hope that helps! Just what I was looking for. Controls are fully customizable. If I save the game, restart and load back in, its right back up to 60 FPS and 57-65% Idle, until a little while and a large fight again. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that. 20 or 0. Performance/FPS issues. From my experience playing the game with Intel i5-7200U @ 2. The vanilla fleet cap tends towards/rewards top-heavy fleets: with a 30 ship limit, eventually the only way to improve the quality of your fleet is to upgrade to bigger ships. This mod includes 10 additional features and three loose scripts. (300~500) 3. Change the damage modifier from 0. (large fight being my 2 carriers vs 5-10 ships)Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. json. ago. Upping this cap will also upping the enemies dp (again the dp ratio). Just a few revenants are enough for you to sneak past. On Linux, it's in the starsector directory. r/starsector. For the battle to trigger the slowdown, I believe 2 critierias need to be met: 1. 1a, and added support for configuring Derelict Operations DP discount % (pull req by cmp831) 1. 0 1 Anonymous. 28. The only solution then is to restart the game and everything goes back to normal. In the main menu, alt-tabbing is impossible, I can only look at my desktop or a different window if I hit ctrl+alt+del, and then open the task manager. Someone’s already answered your question so I’ll add a warning - large battles can end up a bit like EVE on lines time dilation, as your computer chugs everything goes into. My current game uses aroud 50 or maybe 60 mods, not pretty sure of. Technically yes, but only after you go beyond the usual limit of 15. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Use a ram management tool like Memory Cleaner. This won't address the issue that the more ships you allow deployed, the more hesitant. High tech favors energy weapons, high mait. Hazard rating barely matters. The game is set to my monitor's resolution with fullscreen disabled. No admin cap boyyyy. Now fully released!. json. If you're smart, make a backup of this folder before editing. Some people asked me how to do it so I made a video about it!Lady Dimitrescu fanart by NYICCCO Possible Starsector FPS boost for Nvidia GPU's. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Add a Comment. I have to rstart the game then. This is true for both unmodded and modded. the harder the fps loss will be. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). An utility mod modifying the vanilla beams to. You can also edit the skill points per level and story points per level. It is an abstraction of various factors such as crew fatigue, short-term wear & tear, availability of spare parts, etc. select card -> high performance NVIDIA processor. And the ones I removed, for comparison. FPS issues, low performance. Mechared. It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 20Also some people reported that certain AMD cards have issues with Starsector. r/starsector. This is my Mk 1 for a Manticore loadout. Do you have a AMD graphics card? because if you do you should go to the settings. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. laptop and I have been having problems with the starsector crashing in the late game. Or better yet is there another mod that improves FPS. Saw that Industrial Evolution had an update. If you go from the max level of 40 variant to the max level of 25, or from the Fast variant to the standard variant, it will likely result in you having "negative" experience progress to next level--no. SomePhishyDude. EG. 5 GB of memory for the JRE Heap. Admiral; Posts: 3920; Re: 144 fps « Reply #1 on: May 07, 2017, 03:15:54 AM. [Important!] Modded. Nexerelin: For New Players Or Not? The Nexerelin mod is an excellent addition to Starsector, adding 4X mechanics to the game, asteroid mining, diplomacy events and total war between the factions. i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. Premium Powerups Explore Gaming. It currently reads: "maxColonySize":6, # maximum size to which a player colony can grow. g. You should be OK. Send Realistic Combat damage through the modification system before applying it. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. e. Diplomacy events see faction relationships changing over time. 4 comments. Because even people with high end rigs get FPS drops with many mods when playing for a longer period of time. I think it should be limited to just 1 or 2 - seeing as they're capital ships, meant to be the leader of fleet of smaller ships, not the sole design in the entire fleet. If vsync is on anyway, you might want to set vsync:true in settings. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. If you ask on the discord they can give you files for that. Get a few dedicated cargo, fuel, and personell ships. . Dev mode can be activated by editing settings. However, the amount of xp required per level gets ridiculous around the 55-60 mark!Business, Economics, and Finance. 60 FPS and 120+ FPS. Every game I end up hitting the fleet cap; and as soon as I do, the long winnowing process starts, where I scrap or sell frigates to make room for destroyers, smaller freighters to make room for atlases, until, eventually, ending up with a probably 26 uber-capital ships forming a slowly advancing wall of death and 4 fast assault ships to chase. •. 96a – Now works in the campaign! Thanks Histidine! – Caps Lock for 2x speed-up in campaign. Just like Ironman mode, add another toggle to "sandbox mode" which completely removes character level cap. Make space feel more like space!Increasing max ships in fleet is 'almost required' as it allows you to actually salvage ships after combats. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Well, it was 20% in v0. r/starsector. Set "useLargeRipple":false. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. ini and change "enableShaders":true" into "enableShaders":false" . Hmm, maybe I just need to try it. Also is there a way to uncap fps? I have a 144hz monitor so I'd like to cap the fps to 144. Voice line sfx from Star Wars Empire at War are property of Petroglyph. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. Step 2. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. 5GHz 8GB RAM Fans of Star Wars and strategy game fans will agree Star Wars 2020 is sure to offer something superb. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. del-ra. These three are already functional, and I plan on adding many more. Note that as total deployment points approach ~4000, or should many entities such as missiles, strike craft, or projectiles be present on the field, the fps may tend to 1 fps due to the single-core CPU bottleneck. ago. 2) 32GB. Set "useLargeRipple":false. 95. Aeyeoelle. Open the 'vmparams' file and change the allocated memory accordingly. g. (500) 2. Starsector uses very antiquated ways of rendering graphics. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. - Updating the drivers. I also stream Starsector on Twitc. Both of those are a limited resource. A search on the forum should give something. ago. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. "fps":60 --------> "fps":30. I have been running battle size at max for a while and haven't had any issues, but when I started farming Alpha cores with a star fortress, my computer just can't handle the strain from the star fortress and ordo combined, even at. Change LogVersion 1. - Disabling Vsync, setting the openGL stuff on the 970 GTX in the control panel. Colonies were added in version 0. It's an amazing game but i cannot play in 40FPS. That all changed when the lag monster attacked. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. NEVER fly the ship "asteroids style" where you control only using WASD: that's only something you do when micromanaging an omnishield. 1a – Updated mod description with the default controls – Added option to suppress indicator messages. Open the GraphicsLib folder and open "Preset Options". With the build I suggested you can farm [Redacted] fleets with only a Doom and some cruisers/destroyers saving you supplies, giving you extra burn levels (since most good cruisers have a burn level of 9+ with the right hull mods) so you can avoid getting into combat with lots of Ordos at. r/starsector • 28 days ago. 5 GB of memory for the JRE Heap. This is the easiest general way to direct battles. Oh, and I added the mod that exposes the variables for the skills that. This helps a lot but makes all edges jagged (totally worth it). If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Dominator. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. The steps I've taken to solve the problem: - Making sure the GPU was handling the game through the Nvidia control panel. Step 3. json" and change. You can't just stack every mod on a ship because the mods require some sort of energy to power them like auxiliary thrusters or physical space on the ship like expanded cargo. Costs on average 0. most games have modifiable UIs. If vsync is on anyway, you might want to set vsync:true in settings. I don't like having to choose and miss out on things. Other things can help too, but even with ~20 colonies and 9 in a single system and lots of big battles/large fleets it's working great for me. Requires a GPU that supports OpenGL 3. - Added support for Bulk Transport (thanks to cman0014)Can just add skill points or reset things, even with the level cap. 1) Fps dropping from 50-60 to 10-20 when only two capital ships are present in a fight. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. That all changed when the lag monster attacked. ago. 0 (April 24, 2018): – Initial release I'm on mobile, but there should be some settings you can change in the configuration files. Yeah, Blue/XLU were my endgame logistics before I tried ED Shipyard, but with a low ship cap of 30-40 the slots are far more important than the logistics profile, Imo at least. These three are already functional, and I plan on adding many more. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. 3) Win 7 SP1. 2D RPG/Trade/Fleet Combat Game. The option may need to be enabled if not already present. The large ripple uses a lot of video memory. 2 - Combat FPS Booster (fractalsoftworks. As for what's causing the FPS loss, Neutrino brings in a weapon called the 'Unstable Photon Cannon', which is basically a buckshot blast of energy projectiles. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. thank you for the advice, I went to the settings. I find building a fleet, 180 DP + a 60 DP Paragon, with a balance mix of Meta build gives the best results. Starsectorstarsector-coredataconfigsettings. 0 - 2022-01-02. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Starsector is far more CPU heavy than GPU in my opinion. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. . Did that a couple of days ago and my fps doubled, makes me wonder why Java 8 ain't the default. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". I just ran some tests to make sure, and it's definitely not happening here - the game speed only drops after the frame rate dips below 30, so for example if the frame rate is 15, then the game will run at 50% speed, while for any. There’s the Fleet Size by DP mod that is probably what you want. You'll only be able to revoke autonomy up to the cap, and directly managed colonies are going to grow more efficiently to begin with. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. • 2 yr. Reason being that if you got older graphic card, they can't handle starsector's shader for some reason. It allows to slow down/speed up any singleplayer game. As title suggests. I went from mid 30's to mostly keeping 60fps the whole time. in practice the only thing the mod changes is allow you to field more frigs and dds in a given DP range, if you spam capitals like a retard you get even less ships, 6-7 before logistics, a normal large fleet (1 cap flagship, 4-6 cruisers/carriers for officers, 4-6+ destroyers for line duty, 2-4 frigates to cap/hunt other frigs) can benefit from. json latest version 64-bit java and I have replaced the original jre folder with the new one graphics card drive is the latest I set both java. Maybe throw in some crazy discoverable tech to make the gates work. You can also edit the settings. I just learned about changing a file setting to allow Starsector to use more available RAM so I'll see if that makes a difference along with playing around more with Graphics Lib's settings. 5m experience. Use "Craptop" for low-end systems. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. Do note, however, that it will not fully activate it (e. The following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. Previously in 0. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. It's important that your CPU can reach its maximum single core performance of 4. The campaign beginner guide by HELMUT provides additional tips for what to do after the player has completed the campaign tutorial (this guide is now quite outdated unfortunately). Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. 3 (2023-08-24). I've grown fond of this combat ring/star type of abomination. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. more shield HP) and improve your ability to inflict burst damage, whereas Vents improve your sustained offense and. There is a level cap now and the cap is at 15. Add a Comment. zeonlight78. - open up the settings. Features 1; Features 2; Features 3; Features 4; Features 5; Blog; Sitemap; CategoriesThe shaderLib mod locks my game at 30 fps. O. Bigger ships often reduce your maximum burn which can force you into more battles. If a ship would normally be salvagable but you are at fleet cap it will not be salvagable. « on: October 21, 2020, 07:50:06 PM ». json and set them to however you like. You might have to increase the ram usage of the game, you can find the instructions relatively easily on Google. You can change fps there. Tools, guides, and other resources. 0. 0. • 1. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. These numbers should be the same value. 9a. It's either single or dual threaded (game+draw)). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Cap battlefield objectives. Since I downloaded the new update, all the battles I'm in are locked at 30-31 FPS and I know its not my rig. json and replace existing file in your Adjusted Sector config directory. You manage them via the agent tab in the Intel section. [/quotemsg] Ok, thanks I'm going to be shooting for a monitor with free-sync to avoid any issues like that, because i get over 250 fps consistently. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. On the other, it means relying on driver developers to provide good support for features that went out of general use around 2003 or so, and that they don't expect any new releases to. If you ask on the discord they can give you files for that. The only way to return to a functional game is saving (takes upwards of five minutes), quitting the game, restarting, loading back in. FPS issues, and now I can't open the game In the last few days, the game would go from smooth 60FPS to 15 for a while Everytime I saved, then suddenly it dropped to 15 fps while I was traveling and would not go back up, so I tried to close and open the game and now I won't respond. Usually I spend my "preload" period wandering on the empty outer reaches doing planet surveys (stay away from warning beacons!). I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. Wanted to play some starsector. Let's take a look at Starsector's Virtual Memory Parameters. Beware though it increases ordinance points for all ships. by SubjectDramatic2122. It used to be called Starfarer. Then open one of the folders based on what setting you want. I've done a lot of tinkering in settings. If you only want base 20+, then you SOL on capitals, and you'll need base burn 9 cruisers, which limits you to fast and/or light cruisers, i. exe as usual to start the game using 64-bit Java with newly-increased memory limits. 1. Problem is everytime an enemy ship is nuked the ship ai re-evaluates potential targets so it becomes tedious to constantly try to keep your conquest from obliterating an irate mudskipperStarsector Gameplay with Splat! Let's Play Starsector and check out a game where you'll do whatever you want in an open galaxy. I have allocated additional RAM (4GB), but it still has this performance. json. Starsector->Mods->GraphicsLib->GRAPHICS_OPTIONS. how does leveling up scale? Is there ever a cap to how mutch XP it takes to earn a level? Or does the xp cost per level keep scaling indefinitely? Does the xp cost per level scale exponentially or linearly?It changes the max player level to 103, which is the level needed to cap all skills. Yes, search for: "maxIndustries": [1,1,1,2,3,3,4,4,4,4], in settings. So I'm getting FPS drops on the overworld and in battles. Go to starsector r/starsector. ago. (300~500) 3. So I'm getting FPS. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Vanilla starsector has multiple soft and hard caps to limit the max size of battles. Advertisement Coins. 1a-RC8 Then modified vmparams to use: -Xms6144m -Xmx6144m -Xss1024k And turned off vsync and capped frame rate at 60 in the settings launch with 1920 x 1080 fullscreen The vanilla game typically runs at 60 FPS and ~50% idle, which is perfectly fine, although I think the idle is lower than it should be. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. I upped it to 8 because the new industry items are intended to balance the size reduction. (100~300) Since high-tech ships have shorter operating time. Try updating to jre8, assign 8 GB ram. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. Changelog: 1. 04, with an Nvidia GeForce GT 520. Re: FPS Locked at 30 « Reply #7 on: August 22, 2016, 01:31:27 PM » So I noticed a little thing, right at the beginning of the battle for about 1 second I get 60 frames, and then it jumps down to a constant 30, even when the battles are tiny. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. . hullmods. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". You could restrict your mods a bit. . My whole fleet consists entirely of capitals and cruisers (except for a couple of tugs and salvage rigs) with top-notch loadouts. If you want to find officers quickly then be sure to visit as many locations as possible and check the bar. Blueprints List (Starsector 0. A complete rebalance of Starsector that focuses on smaller weapons, more fighters and a heavy addition of lore content. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. They don't need a speficif role, except take the stress away from tanks and flankers. My GPU maximum core clock is also lowered for the same reason, but for some reason, while Starsector is running, it won't go anywhere near the maximum core clock of 1900MHz. Battle size depends on your fleet combination. 0 Mod, the choice for serious players seeking advanced features and customization options. – Updated for Starsector 0. These are meant for broader use within the. MagicLib is a mod that provides an open-source library that is full of plugins and scripts written by the Starsector community. Factions will wage war against each other and try to conquer their enemies. 0 (April 24, 2018): – Initial release I upgraded to a Ryzen 7 2700x, still have the r9 390 and its incredibly smooth. Behold, I have returned to infest your nightmares once again. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. To enable choosen preset, just download settings file, rename it to settings.